Wizard Verbs

     
CHANT   Wizard chants an esoteric incantation as small sparks surround his hands.
     
CHARGE   Use to fill items and refill wands.
     
CMAN cmastery ALL PROFESSIONS:
Combat Mastery --  Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2).
  cmovement ALL PROFESSIONS:
Combat Movement --  +2 per rank to physical DS for 3 minutes (refreshable).
  dirtkick {target} Bards, Clerics, Empaths, Monks, Rangers, Rogues, Savants, Sorcerers, WarriorsWizards:
Dirtkick --  Blinds a target for a temporary reduction in their Attack Strength and perception.
  disarm {target} ALL PROFESSIONS:
Disarm Weapon --  Attempt to knock a target's weapon to the ground.  Requires a weapon to disarm with (rank 5 masters may disarm bare-handed.)
  feint {target} ALL PROFESSIONS:
Feint --  Attempt to distract an opponent into dropping their stance.  Requires a weapon to feint with (rank 5 masters may feint bare-handed).
  mFIRE {target} ALL PROFESSIONS:
Multi-fire -- Fire multiple arrows in a single volley.  Requires a bow and a suitable bundle of arrows
  Precision ALL PROFESSIONS:
Precision -- Allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always delivered your preferred type of damage.  Requires a weapon in right hand.
  SSTRIKE  {target} ALL PROFESSIONS:
Subdual Strike -- Attempt to knock a critter in the head with your weapon in order to stun or daze it.  Requires a suitable weapon to beat someone over the head with.
  trip {target} ALL PROFESSIONS:
Trip --  Attempt to trip your opponent with a polearm or staff. Successful trip attempts can result in your opponent suffering a Roundtime penalty, minor leg damage, and possibly being knocked down.  Requires a two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended.
   
FLICK {item}
-or-
{item}
from {container}

(2 lbs or less in worn container)
Guild Verb
With a slight flick of the wrist {item} suddenly appears in your hand!
Daeamark gives a slight flick of his wrist, and {item} suddenly appears in his hand!
  {item}
-or-

{item}
from {container}

(over 2 lbs in worn container)
You give a flick of the wrist, but you sense the {item} is to heavy for your cantrip to move.
Daeamark gives a subtle flick of the wrist, and a disappointed look crosses his face.
     
SENSE

 

You sense a mana pool in the area that can be used for enchantments.
If you were lucky you think you might be able to do an incredible enchantment with the current mana available.
Delsa gets an odd twinkle in his eyes as they start to glow a bright blue momentarily.
Varies depending on where you are.
     
     
TELL FAMILIAR TO {option}
  • DROP {object}

  • FIND {player}

  • GET {object}

  • GO {direction} or {object}

  • LEAVE

  • LOOK 

  • RETURN

  • SAY {message}

  • SLEEP

  • STAY

  • STOP WATCHING

  • WATCH

  • (plus some others)