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Sorcerer Verbs |
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| CHANT | The whites of Sorcerer's eyes go dark as he chants forcefully in an archaic tongue. | |||
| chant |
RETRIBUTION
{spell #}
{target} |
Must have Cloak of Shadows (712) running. |
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| chant |
REMOVE |
Use to remove the retribution effect | ||
| CMAN | cmastery |
ALL PROFESSIONS: Combat Mastery -- Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2). |
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| cmovement |
ALL PROFESSIONS: Combat Movement -- +2 per rank to physical DS for 3 minutes (refreshable). |
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| dirtkick {target} |
Bards,
Clerics,
Empaths,
Monks, Rangers,
Rogues, Savants,
Sorcerers,
Warriors,
Wizards: Dirtkick -- Blinds a target for a temporary reduction in their Attack Strength and perception. |
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| disarm {target} |
ALL PROFESSIONS: Disarm Weapon -- Attempt to knock a target's weapon to the ground. Requires a weapon to disarm with (rank 5 masters may disarm bare-handed.) |
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| feint {target} |
ALL PROFESSIONS: Feint -- Attempt to distract an opponent into dropping their stance. Requires a weapon to feint with (rank 5 masters may feint bare-handed). |
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| mFIRE {target} |
ALL PROFESSIONS: Multi-fire -- Fire multiple arrows in a single volley. Requires a bow and a suitable bundle of arrows |
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| Precision |
ALL PROFESSIONS: Precision -- Allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always delivered your preferred type of damage. Requires a weapon in right hand. |
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| SSTRIKE {target} |
ALL PROFESSIONS: Subdual Strike -- Attempt to knock a critter in the head with your weapon in order to stun or daze it. Requires a suitable weapon to beat someone over the head with. |
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| trip {target} |
ALL PROFESSIONS: Trip -- Attempt to trip your opponent with a polearm or staff. Successful trip attempts can result in your opponent suffering a Roundtime penalty, minor leg damage, and possibly being knocked down. Requires a two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended. |
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| GAZE | {player} | Sorcerer shifts her eyes to you. | ||
| LISTEN | {demon} (yours) | To receive a message that has been whispered to your demon. | ||
| SACRIFICE | {target} | Fizzleband glares at Cappurnicus with a murderous glint in his eyes, his lips tightening into a cool sneer. | ||
| TEACH {person} |
Used to for sorcerers to
teach other, but when used on a non-sorcerer... Jenovadeath looks like he was about to say something to you, but he hesitates, obviously having changed his mind. |
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| SCRY |
Requires a scrying device. Haven't found a sorcerer that can scry. Anyone help? |
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| STARE |
{demon} (yours) |
You catch and hold the imp's gaze with
your own. As you stare into the imp's eyes, its features shift to match
yours, providing you briefly with a mirror image before the white imp's
concentration is broken and it reverts to its normal appearance. |
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| TELL |
EYE TO {option} |
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{demon} TO {option} |
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| WAVE |
{demon} (yours) |
You beckon to a featureless white imp.
The white imp hurries over to your side and waits for your command. |
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{demon} (someone else's) |
You wave at a featureless white imp.
The white imp cocks its head quizzically sideways at you. |
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| WHISPER | {demon} (someone else's) | To give a message to the owner of a demon. | ||