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Rogue Verbs |
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| CHANT | Rogue chants in an almost imperceptible voice. | ||||||||||||||||||||||||||||
| CHEAPSHOT | Rogues' Guild verb | ||||||||||||||||||||||||||||
| CMAN | Cheapshot {target} |
Bards, Monks,
Rogues: Cheapshot -- Various quick and dirty maneuvers: (Templeshot, Kneebash, and Throatchop require a weapon in the right hand.)
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| cmastery |
ALL PROFESSIONS: Combat Mastery -- Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2). |
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| cmovement |
ALL PROFESSIONS: Combat Movement -- +2 per rank to physical DS for 3 minutes (refreshable). |
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| coupdegrace |
Rogues,
Warriors: Coup de Grace -- A successful Coup de Grace will result in the immediate death of your target, along with a temporary boost to your morale and the morale of everyone in your group (in the form of a bonus to Attack Strength) and a reduction in the morale of any creatures that are around to observe the killing of their companion (in the form of a reduction to their Attack Strength). In order for you to be successful, your target must be incapacitated in some way, and must have significantly reduced health (a maximum 10% of hit points remaining at Rank 1, 20% at Rank 2, 30% at Rank 3, 40% at Rank 4, and 50% at Rank 5). Training in the weapon type used is recommended. |
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| CPRESS {target} |
Paladins,
Rogues,
Warriors: Crowd Press -- Attempts to maneuver in close to a target, preventing both you and the target from moving away and performing some actions, increasing attack strength and aiming chance for small, maneuverable weapons, and lowering it for large weapons, ranged weapons, and bolt spells. |
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| cutthroat {target} |
Rogues: Cutthroat -- Spring from hiding and attempt to slit your target's throat. If fully successful, the target takes significant neck damage and is silenced until they die or the associated neck wound is healed. Requires a suitable weapon to cut someone's throat with. Training in Ambush is recommended. |
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| dirtkick {target} |
Bards,
Clerics,
Empaths,
Monks, Rangers,
Rogues, Savants,
Sorcerers,
Warriors,
Wizards: Dirtkick -- Blinds a target for a temporary reduction in their Attack Strength and perception. |
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| disarm {target} |
ALL PROFESSIONS: Disarm Weapon -- Attempt to knock a target's weapon to the ground. Requires a weapon to disarm with (rank 5 masters may disarm bare-handed.) |
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| feint {target} |
ALL PROFESSIONS: Feint -- Attempt to distract an opponent into dropping their stance. Requires a weapon to feint with (rank 5 masters may feint bare-handed). |
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| focus |
Bards, Monks,
Paladins,
Rangers,
Rogues,
Warriors: Combat Focus -- +2 per rank to generic TD for 3 minutes (refreshable). |
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| garrote {target} |
Bards, Monks,
Rangers,
Rogues: Garrote -- Used to strangle an opponent. It can be problematic with heavily armored (neck) opponents, but rarely fails once the garrote is established. Can produce considerable round times, based on a function of your skill ranks and opponent's neck armor. Please note, there are creatures (undead, made of stone, no neck, etc.) that garrote will be ineffective against. Also, size does matter; smaller races may have difficulty with larger opponents. Requires a suitable garrote item. Training in ambush is recommended. |
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| GKICK {target} |
Rogues: Groin Kick -- Attempts to land a kick to the opponent's groin, doing minor damage and possibly forcing the target to lose its concentration. |
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| hamstring {target} |
Bards,
Rangers,
Rogues,
Warriors: Hamstring -- Attempt to slice a target's hamstring muscle and knock them to the ground. Requires a slashing weapon (that is not two-handed). |
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| mFIRE {target} |
ALL PROFESSIONS: Multi-fire -- Fire multiple arrows in a single volley. Requires a bow and a suitable bundle of arrows |
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| mobility |
Rogues,
Warriors: Combat Mobility -- The Combat Mobility maneuver works automatically when you are attacked. If you are not in a standing position, you will automatically attempt to stand up before your opponent can attack you. Combat Mobility will not activate if you are stunned, webbed, bound, or otherwise immobilized. However, it will activate if you are free of these hindrances, even if you are in Roundtime. Once activated, you will be charged the stamina cost and you will attempt to stand up. At Rank 1, Combat Mobility has a 50% chance of activating. At Rank 2, it has a 100% chance. |
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| Precision |
ALL PROFESSIONS: Precision -- Allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always delivered your preferred type of damage. Requires a weapon in right hand. |
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| qstrike {target} |
Monks,
Rogues,
Warriors: Quickstrike -- Reduces round time for one swing with a penalty to Attack Strength. |
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| sATTACK {target} |
Monks,
Rangers,
Rogues,
Warriors: Spin Attack -- Spinning towards their target, the user of this combat maneuver will see an increase to their attack strength and their dodge skill for that attack. |
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| sbash {target} |
Bards,
Paladins,
Rangers,
Rogues,
Warriors: Shield Bash -- With the Shield Bash maneuver, you attempt to wallop your target with your shield. The damage it causes tends to be very minor--but you can knock your target down, stun it and/or force it to a higher stance. Requires a shield and a standing target. |
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| shroud |
Rogues: Dust Shroud -- Kick up some dust to distract your opponents while you attempt to slip into hiding. You will have greater chances of successfully hiding undetected when using this maneuver. Prerequisites: Dirtkick (at rank 3) |
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| SIDEBYSIDE |
Paladins,
Rangers,
Rogues,
Warriors: Side by Side -- Gives a boost to Attack Strength and Defensive Strength when grouped with others. Prerequisites: Combat Movement (at rank 2) |
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| silentstrike {target} |
Rogues: Silent Strike -- Attempt to attack from hiding without revealing one's location. Requires at least 2 ranks of Shadow Mastery before training in this skill. |
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| smastery |
Monks,
Rangers,
Rogues: Shadow Mastery -- Bonuses to hiding and sneaking (including bonus to success rates and reduction of RT). |
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| sPUNCH {target} |
Rogues: Sucker Punch -- Quick punch to the target's kidneys to disable them for a bit. |
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| SSTRIKE {target} |
ALL PROFESSIONS: Subdual Strike -- Attempt to knock a critter in the head with your weapon in order to stun or daze it. Requires a suitable weapon to beat someone over the head with. |
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| stunman {maneuver} |
Monks,
Rogues,
Warriors: Stun Maneuvers -- Attempt to perform various actions while stunned:
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| subdue {target} |
Rogues: Subdue -- Spring from hiding and attempt to knock a foe unconscious. Requires a suitable weapon to beat someone over the head with. Training in Ambush is recommended. |
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| surge |
Paladins,
Rogues,
Warriors: Surge of Strength -- Increases your Strength Bonus by a base amount of 5 points, plus an additional 3 points per rank, for 90 seconds (refreshable). |
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| sweep {target} |
Bards, Monks,
Rangers,
Rogues: Sweep -- Attempt to knock a foe to the ground by sweeping their legs out from under them. |
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| toughness |
Monks,
Paladins, Rogues,
Warriors: Combat Toughness -- Increases your maximum health level (with a corresponding increase in current health) by 5 HP plus 10 HP per rank for 3 minutes (refreshable). |
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| trip {target} |
ALL PROFESSIONS: Trip -- Attempt to trip your opponent with a polearm or staff. Successful trip attempts can result in your opponent suffering a Roundtime penalty, minor leg damage, and possibly being knocked down. Requires a two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended. |
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| truehand {target} |
Paladins,
Rogues,
Warriors: Truehand -- Increases the chance to hit your target for one swing. At Rank 1, Truehand changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your opponent's evasion, parry, and blocking ability by a further 10%. Cannot be used from hiding. |
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wspec1 -or- wspec2 -or- wspec3 |
Paladins,
Rogues,
Warriors: Specialization I / Specialization II / Specialization III -- Adds +2 to Attack Strength (AS) and bonuses to CML attack/defensive strength when using a weapon of the type chosen to specialize in. Requires a weapon type to specialize in. |
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| CUT |
{self} |
Wexna slowly draws her finger across her throat meaningfully. | |||||||||||||||||||||||||||
| {target} | Wexna glances at you and slowly draws her finger across her throat meaningfully. | ||||||||||||||||||||||||||||
| RGAMBIT |
{skill} {style} |
Guild verb | |||||||||||||||||||||||||||
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| SENSE |
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With a seasoned eye, you begin to
scan the area... Unless you find a wealthy corpse, you would probably have more luck convincing a roa'ter to dance than you would picking a pocket here. Not that it matters, with no one around to steal from. Varies depending on where you are. |
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| StunManeuvers | Guild verb | ||||||||||||||||||||||||||||
| SHIELD | Remove shield, stow left hand item. | ||||||||||||||||||||||||||||
| AUTOMATIC | Attempt to use stun maneuvers automatically when stunned. | ||||||||||||||||||||||||||||
| SUBDUE | Guild verb | ||||||||||||||||||||||||||||
| SWEEP | {target} | Guild verb | |||||||||||||||||||||||||||
| TURN | MY LOCKPICK | Wexna deftly twirls a diamond-edged black vaalin lockpick between two fingers. | |||||||||||||||||||||||||||
| water | Guild verb | ||||||||||||||||||||||||||||