Ranger Verbs

BEFRIEND

{companion}

If your companion:
A golden-furred banishara stares back as if you have taken leave of your senses.

A golden-furred banishara stares intently at Banisco.
-or-
Anyone have the information for getting a companion?
     
CHANT   Ranger touches one hand to the ground and chants a respectful bird-like trill.
Ranger's fingernails flash briefly with a tinge of green coloring.
     
CMAN cmastery ALL PROFESSIONS:
Combat Mastery --  Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2).
  cmovement ALL PROFESSIONS:
Combat Movement --  +2 per rank to physical DS for 3 minutes (refreshable).
  dirtkick {target} Bards, Clerics, Empaths, Monks, Rangers, Rogues, Savants, Sorcerers, WarriorsWizards:
Dirtkick --  Blinds a target for a temporary reduction in their Attack Strength and perception.
  disarm {target} ALL PROFESSIONS:
Disarm Weapon --  Attempt to knock a target's weapon to the ground.  Requires a weapon to disarm with (rank 5 masters may disarm bare-handed.)
  feint {target} ALL PROFESSIONS:
Feint --  Attempt to distract an opponent into dropping their stance.  Requires a weapon to feint with (rank 5 masters may feint bare-handed).
  focus Bards, Monks, Paladins, Rangers, Rogues, Warriors:
Combat Focus --  +2 per rank to generic TD for 3 minutes (refreshable).
  garrote {target} Bards, Monks, Rangers, Rogues:
Garrote --  Used to strangle an opponent. It can be problematic with heavily armored (neck) opponents, but rarely fails once the garrote is established. Can produce considerable round times, based on a function of your skill ranks and opponent's neck armor. Please note, there are creatures (undead, made of stone, no neck, etc.) that garrote will be ineffective against. Also, size does matter; smaller races may have difficulty with larger opponents.  Requires a suitable garrote item. Training in ambush is recommended.
  hamstring {target} Bards, Rangers, Rogues, Warriors:
Hamstring --  Attempt to slice a target's hamstring muscle and knock them to the ground.  Requires a slashing weapon (that is not two-handed).
  mFIRE {target} ALL PROFESSIONS:
Multi-fire -- Fire multiple arrows in a single volley.  Requires a bow and a suitable bundle of arrows
  Precision ALL PROFESSIONS:
Precision -- Allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always delivered your preferred type of damage.  Requires a weapon in right hand.
  sbash {target} Bards, Paladins, Rangers, Rogues, Warriors:
Shield Bash --  With the Shield Bash maneuver, you attempt to wallop your target with your shield. The damage it causes tends to be very minor--but you can knock your target down, stun it and/or force it to a higher stance.  Requires a shield and a standing target.
  SIDEBYSIDE Paladins, Rangers, Rogues, Warriors:
Side by Side --  Gives a boost to Attack Strength and Defensive Strength when grouped with others.  Prerequisites: Combat Movement (at rank 2)
  smastery Monks, Rangers, Rogues:
Shadow Mastery --  Bonuses to hiding and sneaking (including bonus to success rates and reduction of RT).
  SSTRIKE  {target} ALL PROFESSIONS:
Subdual Strike -- Attempt to knock a critter in the head with your weapon in order to stun or daze it.  Requires a suitable weapon to beat someone over the head with.
  sweep {target} Bards, Monks, Rangers, Rogues:
Sweep -- Attempt to knock a foe to the ground by sweeping their legs out from under them.
  trip {target} ALL PROFESSIONS:
Trip --  Attempt to trip your opponent with a polearm or staff. Successful trip attempts can result in your opponent suffering a Roundtime penalty, minor leg damage, and possibly being knocked down.  Requires a two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended.
     
GAZE {companion} Use to get a sense of the affinity that exists between them and their animal friend by its response.

You gaze admiringly at your friend and companion, the {companion}, ...

...which simply glares back at you with barely contained animosity.
...which stares back at you with disdain and turns away.
...which glances back at you with familiarity.
...which returns the look with a sense of contentment.
...which give a warm, friendly look in return.
...which gazes back at you as if to affirm your companionship.
...which meets your gaze with one like that of a longtime friend.
...which gazes back at you with strong admiration.
...which returns your look along with a solid feeling of fellowship.
...which meets you gaze and returns a strong feeling of fondness.
...which gazes back at you as if to impart a solid sense of commitment.
...which looks directly into your eyes and offers a sense of undying loyalty.

     
HOOT   You make a sound like the hoot of an owl.
You hear the hoot of an owl come from RangerWoman.
  (when hidden) You make a sound like the hoot of an owl.
You hear someone hooting like an owl.
     
SENSE

 

You scan your surroundings, considering the various flora and fauna found here (and noting those which are absent).  The indications of the temperate climate and the hard, flat terrain are clearly evident.  You quickly note the signs of a lop-eared mire veercat, a sharp-nosed golden brown fennec and a crop-tailed dusky vole having recently been in the area.  Circling overhead is a black-billed light tan hawk-eagle.  You don't see any other paths leading away from the area.
Banisco scans her surroundings with the alertness of a seasoned forestwalker.
Varies depending on where you are.
     
TELL

COMPANION TO {option}

  • ATTACK {target}

  • CEASE

  • DRAG {player} {direction} (Canine & Feline Only)

  • FEED

  • FLY (Avian only)

  • GUARD

  • LAND (Avian only)

  • LEAVE

  • MESSAGE {player} {message} (Avian Only)

  • NUDGE {item} {direction} (Non-Avian Only)

  • RETURN

  • SCOUT {direction-ward} Example: northward

  • SIT

  • SLEEP

  • STAND

  • STAY

  • TRACK {player}

  • WANDER

See SPECIALTY VERBS for more information.