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Ranger Verbs |
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| BEFRIEND |
{companion} |
If your companion: A golden-furred banishara stares back as if you have taken leave of your senses. A golden-furred banishara stares intently at Banisco. -or- Anyone have the information for getting a companion? |
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| CHANT |
Ranger
touches one hand to the ground and chants a respectful
bird-like trill. Ranger's fingernails flash briefly with a tinge of green coloring. |
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| CMAN | cmastery |
ALL PROFESSIONS: Combat Mastery -- Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2). |
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| cmovement |
ALL PROFESSIONS: Combat Movement -- +2 per rank to physical DS for 3 minutes (refreshable). |
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| dirtkick {target} |
Bards,
Clerics,
Empaths,
Monks, Rangers,
Rogues, Savants,
Sorcerers,
Warriors,
Wizards: Dirtkick -- Blinds a target for a temporary reduction in their Attack Strength and perception. |
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| disarm {target} |
ALL PROFESSIONS: Disarm Weapon -- Attempt to knock a target's weapon to the ground. Requires a weapon to disarm with (rank 5 masters may disarm bare-handed.) |
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| feint {target} |
ALL PROFESSIONS: Feint -- Attempt to distract an opponent into dropping their stance. Requires a weapon to feint with (rank 5 masters may feint bare-handed). |
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| focus |
Bards, Monks,
Paladins,
Rangers,
Rogues,
Warriors: Combat Focus -- +2 per rank to generic TD for 3 minutes (refreshable). |
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| garrote {target} |
Bards, Monks,
Rangers,
Rogues: Garrote -- Used to strangle an opponent. It can be problematic with heavily armored (neck) opponents, but rarely fails once the garrote is established. Can produce considerable round times, based on a function of your skill ranks and opponent's neck armor. Please note, there are creatures (undead, made of stone, no neck, etc.) that garrote will be ineffective against. Also, size does matter; smaller races may have difficulty with larger opponents. Requires a suitable garrote item. Training in ambush is recommended. |
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| hamstring {target} |
Bards,
Rangers,
Rogues,
Warriors: Hamstring -- Attempt to slice a target's hamstring muscle and knock them to the ground. Requires a slashing weapon (that is not two-handed). |
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| mFIRE {target} |
ALL PROFESSIONS: Multi-fire -- Fire multiple arrows in a single volley. Requires a bow and a suitable bundle of arrows |
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| Precision |
ALL PROFESSIONS: Precision -- Allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always delivered your preferred type of damage. Requires a weapon in right hand. |
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| sbash {target} |
Bards,
Paladins,
Rangers,
Rogues,
Warriors: Shield Bash -- With the Shield Bash maneuver, you attempt to wallop your target with your shield. The damage it causes tends to be very minor--but you can knock your target down, stun it and/or force it to a higher stance. Requires a shield and a standing target. |
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| SIDEBYSIDE |
Paladins,
Rangers,
Rogues,
Warriors: Side by Side -- Gives a boost to Attack Strength and Defensive Strength when grouped with others. Prerequisites: Combat Movement (at rank 2) |
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| smastery |
Monks,
Rangers,
Rogues: Shadow Mastery -- Bonuses to hiding and sneaking (including bonus to success rates and reduction of RT). |
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| SSTRIKE {target} |
ALL PROFESSIONS: Subdual Strike -- Attempt to knock a critter in the head with your weapon in order to stun or daze it. Requires a suitable weapon to beat someone over the head with. |
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| sweep {target} |
Bards, Monks,
Rangers,
Rogues: Sweep -- Attempt to knock a foe to the ground by sweeping their legs out from under them. |
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| trip {target} |
ALL PROFESSIONS: Trip -- Attempt to trip your opponent with a polearm or staff. Successful trip attempts can result in your opponent suffering a Roundtime penalty, minor leg damage, and possibly being knocked down. Requires a two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended. |
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| GAZE | {companion} |
Use to get
a sense of the affinity that exists between them and their animal
friend by its response. You gaze admiringly at your friend and companion, the {companion}, ...
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| HOOT |
You make a sound like the hoot of an owl. You hear the hoot of an owl come from RangerWoman. |
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| (when hidden) |
You make a sound like the hoot of an owl. You hear someone hooting like an owl. |
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| SENSE |
|
You scan your surroundings, considering the
various flora and fauna found here (and noting those which are absent). The
indications of the temperate climate and the hard, flat terrain are clearly
evident. You quickly note the signs of a lop-eared mire veercat, a
sharp-nosed golden brown fennec and a crop-tailed dusky vole having recently
been in the area. Circling overhead is a black-billed light tan
hawk-eagle. You don't see any other paths leading away from the area. Banisco scans her surroundings with the alertness of a seasoned forestwalker. Varies depending on where you are. |
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| TELL |
COMPANION TO {option} |
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