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Paladin Verbs |
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| CMAN | bullrush {target} |
Paladins,
Warriors: |
| CMAN | charge {target} |
Bards, Monks,
Paladins,
Warriors: |
| CMAN | cmastery |
ALL PROFESSIONS: Combat Mastery -- Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2). |
| CMAN | cmovement |
ALL PROFESSIONS: Combat Movement -- +2 per rank to physical DS for 3 minutes (refreshable). |
| CMAN | CPRESS {target} |
Paladins,
Rogues,
Warriors: Crowd Press -- Attempts to maneuver in close to a target, preventing both you and the target from moving away and performing some actions, increasing attack strength and aiming chance for small, maneuverable weapons, and lowering it for large weapons, ranged weapons, and bolt spells. |
| CMAN | disarm {target} |
ALL PROFESSIONS: Disarm Weapon -- Attempt to knock a target's weapon to the ground. Requires a weapon to disarm with (rank 5 masters may disarm bare-handed.) |
| CMAN | feint {target} |
ALL PROFESSIONS: Feint -- Attempt to distract an opponent into dropping their stance. Requires a weapon to feint with (rank 5 masters may feint bare-handed). Feint takes the attacker's stance in account when determining success chances (the defender's stance remains irrelevant). |
| CMAN | focus |
Bards, Monks,
Paladins,
Rangers,
Rogues,
Warriors: Combat Focus -- +2 per rank to generic TD for 3 minutes (refreshable). |
| CMAN | mFIRE {target} |
ALL PROFESSIONS: Multi-fire -- Fire multiple arrows in a single volley. Requires a bow and a suitable bundle of arrows |
| CMAN | Precision |
ALL PROFESSIONS: Precision -- Allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always delivered your preferred type of damage. Requires a weapon in right hand. |
| CMAN | sbash {target} |
Bards,
Paladins,
Rangers,
Rogues,
Warriors: Shield Bash -- With the Shield Bash maneuver, you attempt to wallop your target with your shield. The damage it causes tends to be very minor--but you can knock your target down, stun it and/or force it to a higher stance. Requires a shield and a standing target. |
| CMAN | scharge {target} |
Paladins,
Warriors: Shield Charge -- With the Shield Charge maneuver, you attempt to run your target down and deliver a solid blow with your shield. The damage it causes tends to be minor--but you can knock your target down, stun it and/or force it to a higher stance. It's a somewhat wild charge, and significant round times can result. If you're unlucky, you can end up sprawled on the ground yourself. Requires a shield and a standing target, and prerequisite shield bash skill. Prerequisites: Shield Bash (at rank 2) |
| CMAN | SIDEBYSIDE |
Paladins,
Rangers,
Rogues,
Warriors: Side by Side -- Gives a boost to Attack Strength and Defensive Strength when grouped with others. Prerequisites: Combat Movement (at rank 2) |
| CMAN | SSTRIKE {target} |
ALL PROFESSIONS: Subdual Strike -- Attempt to knock a critter in the head with your weapon in order to stun or daze it. Requires a suitable weapon to beat someone over the head with. |
| CMAN | surge |
Paladins,
Rogues,
Warriors: Surge of Strength -- Increases your Strength Bonus by a base amount of 5 points, plus an additional 3 points per rank, for 90 seconds (refreshable). |
| CMAN | toughness |
Monks,
Paladins, Rogues,
Warriors: Combat Toughness -- Increases your maximum health level (with a corresponding increase in current health) by 5 HP plus 10 HP per rank for 3 minutes (refreshable). |
| CMAN | trip {target} |
ALL PROFESSIONS: Trip -- Attempt to trip your opponent with a polearm or staff. Successful trip attempts can result in your opponent suffering a Roundtime penalty, minor leg damage, and possibly being knocked down. Requires a two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended. |
| CMAN | truehand {target} |
Paladins,
Rogues,
Warriors: Truehand -- Increases the chance to hit your target for one swing. At Rank 1, Truehand changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your opponent's evasion, parry, and blocking ability by a further 10%. Cannot be used from hiding. |
| CMAN |
wspec1 -or- wspec2 -or- wspec3 |
Paladins,
Rogues,
Warriors: Specialization I / Specialization II / Specialization III -- Adds +2 to Attack Strength (AS) and bonuses to CML attack/defensive strength when using a weapon of the type chosen to specialize in. Requires a weapon type to specialize in. |