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GREAT HOUSE verbs |
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| Blackboard Verbs | ||||||
| READ | BLACKBOARD |
Anyone: Display all messages on blackboard |
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| WRITE | BLACKBOARD; {message} |
Officers: Used to add a message to the blackboard. |
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| NUDGE | BLACKBOARD | Used to rotate through the messages to the one you wish to erase. | ||||
| RUB | BLACKBOARD | Used to erase a message from the blackboard. | ||||
| SCRATCH | BLACKBOARD | Used to change sequence of messages on the blackboard. | ||||
| LOOK | BLACKBOARD | Provides help. | ||||
| Podium Verbs | ||||||
| TOUCH | {podium} |
Used to identify yourself as an officer and provides help. Note: {podium} refers to any meeting control item.
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| HIT | {podium} | Used to toggle "silencing" of room. | ||||
| POINT | {person} |
Used to give someone the right to speak, while the room is silenced. Aside from recognized House Officers, only 1 other person may speak at at time, if the room is silenced. |
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| FOOD CART Verbs | ||||||
| LOOK | IN {pantry} | In the carved oak pantry you see a carafe of dandelion wine, a flagon of chilled carrot juice, a bowl of acorn bisque, a plate of herb-stuffed mushrooms, a bowl of spicy pickled crabapples, a spice-dusted creamy custard pie, some glazed rolton chops, some fresh green tossed salad, a large bowl of nut and fruit trail-mix, some sauteed dandelion roots and a bowl of baby dill pickles. | ||||
| GET | {food} FROM {pantry} | You select a carafe of dandelion wine. | ||||
| PUT | {food} ON {cart} |
The
{cart} can hold up to eight items at a time. You carefully put the dandelion wine on a leaf-carved modwir food trolley. |
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| TOSS | MY {food} |
For items you take
from the pantry but decide not to use (before you place it on the
{cart}.) You toss your dandelion wine away. |
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| SLAP | {cart} |
To clear the trolley whilst still at the pantry should you change your
mind about the foods placed on it. You tip the modwir food trolley and everything on it slides into the bin in the corner of the room. |
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| PULL | {cart} | You lean down and pull the hand brake free of the wheels. The modwir food trolley rolls toward you and then stops, as if waiting. | ||||
| PUSH | {cart} |
You lean
down and push the hand brake until it clicks. After straightening up,
you give the modwir food trolley a good shove with one foot and lock it
into place. It will remain in place up to 5 days or until you send it back. |
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| SLAP | {cart} |
If you
have finished with the modwir food trolley and want to send it back,
slap it again within thirty seconds. >slap trolley You lean down and take off the hand brake. Then, after you stand up, you slap the modwir food trolley smartly and it rolls off. The trolley will empty itself once returned to the pantry. |
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| BORROW | {amount} FROM CLERK | Treasurers can borrow for their Great House from the House Clerk. | ||||
| DEPOSIT | {amount} |
All
Members: In the presence of the CHE clerk, deposits coins into the House general fund. This is recorded per an automated in-game system seen by HOUSE NOTES. |
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| ENDOW | {amount} |
All
Members: In the presence of the CHE clerk, deposits coins into the House endowment fund. This is recorded per an automated in-game system seen by HOUSE NOTES. Monies in the endowment can NEVER be withdrawn; rather the endowment generates interest that is deposited into the General Account. The endowment is capped so one should check with their House Treasurer before endowing. |
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| ENGRAVE | {shield} ASCII |
All
Members: Use at the engravers shop to engrave your shield with your House heraldry in ASCII art format. (picture made from keyboard characters) |
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| ENGRAVE | {shield} TEXT | Use at the engravers shop to engrave your shield with your House heraldry in TEXT art format. (show description) | ||||
| EXPEL | {person} |
Chairman
or Co-Chairman: Used to expel a member from a Great House. EXPEL no longer needs the member to be in the same room, but one other voting officer must be in the presence of the CHE clerk. |
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| INITIATE |
Chairman or
Co-Chairman: |
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| INQUIRE |
All Members: |
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| INVEST |
{person}
AS
{position} -or- NONE AS {position} |
Chairman or
Co-Chairman: |
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| PREPAY | {amount} | House treasurers may prepay {amount} on an outstanding loan balance. | ||||
| RESIGN | RESIGN from your society or Great House. | |||||
| TAP | {portal} |
Officers: |
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| WITHDRAW | {amount} |
House Treasurer or Co-Treasurer: |
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| HOUSE EVENT |
Officers: Access tools for setting up House events |
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| HOUSE EVENT | CREATE {title} |
Create a new message i.e.: house EVENT CREATE Tall_Tales |
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| HOUSE EVENT | MESSAGE {title} {message} |
The announcement. i.e.: house EVENT MESSAGE Tall_Tales An overweight giantman bounds in, bouncing a young elven girl on his shoulder playfully. In a booming voice he announces, "Tall Tales in the South Alley are about to begin!" and moves on through the bazaar. No {message} entry will return the current message. |
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| HOUSE EVENT | AREA {title} {town} |
Set the towns to receive the message i.e.: house EVENT AREA Tall_Tales Icemule |
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| HOUSE EVENT | SETTING {title} {setting} |
Controls whether message is sent to inside, outside or all rooms i.e.: house EVENT SETTING Tall_Tales ALL |
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| HOUSE EVENT | REVIEW {title} | Display message, settings, and review notes for {title} | ||||
| HOUSE EVENT | USAGE | Displays help. | ||||
| HOUSE EVENT | STATUS {title} |
GM QC approval for message i.e.: house EVENT STATUS Tall_Tales |
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| HOUSE EVENT | LIST |
List messages for your organization i.e.: HOUSE EVENT LIST Tall_Tales Uber_Wizard Races |
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| HOUSE EVENT | SUBMIT {title} |
Submit message for QC i.e.: HOUSE EVENT SUBMIT Tall_tales |
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| HOUSE EVENT | UNSUBMIT {title} CONFIRM | Clear the message in order to change it. It must be re-submitted afterwards | ||||
| HOUSE EVENT | EXECUTE {title} CONFIRM |
Let the message fly i.e.: HOUSE EVENT EXECUTE Tall_Tales CONFIRM (Note: You must confirm this option.) |
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| HOUSE EVENT | DELETE {title} CONFIRM |
Delete an existing message i.e.: HOUSE EVENT DELETE Tall_Tales CONFIRM (Note: You must confirm this option.) |
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| HOUSE EVENT | EXAMPLES | Provides examples of proper message setup | ||||
| HOUSE NEWS |
Officers: Allows officers to create, submit and post their own NEWS items via in-game commands. The request for a news item must be two weeks in advance to the time it is expected to be posted. (not to be confused with two weeks prior to the event). Once approved the news item will expire after 30 days. |
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| HOUSE NEWS | LIST | Lists all of your House’s headlines with status. | ||||
| HOUSE NEWS | NEW {headline} | Add a new NEWS item | ||||
| HOUSE NEWS | READ {item #} | Reads the specified NEWS item. | ||||
| HOUSE NEWS | HEADLINE {item #} {headline} | Edits the headline of specified news item. | ||||
| HOUSE NEWS | ADD {item #} {text} | Adds a paragraph of text to specified news item. Keep repeating this process for as many paragraphs as needed (up to 10 paragraphs allowed). | ||||
| HOUSE NEWS | EDIT {headline #} {paragraph #} {text} | Adds on text to the specified paragraph within the target news item. | ||||
| HOUSE NEWS | TARGET {item #} {target} | Selects which game instance the news item will appear -- Gemstone Prime or Platinum | ||||
| HOUSE NEWS |
DELETE
{item
#} -or- DELETE {item #} {paragraph #} |
Deletes a specific news item or a paragraph within it. | ||||
| HOUSE NEWS | INSERT {item #} {paragraph #} {text} | Inserts a paragraph into a specific news item. | ||||
| HOUSE NEWS | SUBMIT {item #} | Submit a news item for approval from GameMaster | ||||
| HOUSE NEWS | RELEASE {item #} | Submits approved NEWS item to be released and read by players. | ||||
| HOUSE NEWS |
NOTE
{item
#} READ -or- NOTE {item #} READ text |
Reads or adds notes for/from the GameMaster on specific news item. | ||||
| HOUSE NOTE |
READ -or- READ {number} |
Officers: Read the last {number} messages between your House and the House Controller (default 10) |
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| HOUSE NOTE | SEND; {message} |
Send a message to the House Controller This command may be used for any communication between single Houses and the House Controller. Please feel free to use it in lieu of e-mail, unless the message is private and you'd prefer it only be seen by the House Controller. As well, messages to all Houses should use the current methods. |
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| HOUSE ROSTER |
Chairman or
Secretary: List members recorded on House roster |
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| HOUSE ROSTER | {number} |
Used to see anyone whose logged in within last
{number}
days. i.e.: HOUSE ROSTER 30. |
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| HOUSE VOTE |
Chairman or
Secretary: Houses may only have one active vote at a time. All House members are eligible to vote in a House vote. To view or vote in a House vote, a House member must be somewhere on House grounds or in one of the House lounges and then type VOTE HOUSE. A House member may change their vote at any point while the vote is open. If a vote has concluded, a House member may use VOTE HOUSE RESULTS to view the results (until they are cleared by an officer). House votes may be either open ballot (the identities of the voters and their votes are shown) or secret ballot (only the number of votes for each option are shown), based on the selection of the administering officer. The results for a vote may only be viewed after the vote has been closed, and vote settings may not be changed after voting has begun. |
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| HOUSE VOTE | CLEAR | Clear current voting information, start a new vote | ||||
| HOUSE VOTE | TITLE; {title} | Title of the current vote (what is being voted on) | ||||
| HOUSE VOTE | ||||||