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Empath Verbs |
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| CHANT | Empath closes her eyes and chants quietly under her breath. | ||||
| CMAN | cmastery |
ALL PROFESSIONS: Combat Mastery -- Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2). |
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| cmovement |
ALL PROFESSIONS: Combat Movement -- +2 per rank to physical DS for 3 minutes (refreshable). |
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| dirtkick {target} |
Bards,
Clerics,
Empaths,
Monks, Rangers,
Rogues, Savants,
Sorcerers,
Warriors,
Wizards: Dirtkick -- Blinds a target for a temporary reduction in their Attack Strength and perception. |
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| disarm {target} |
ALL PROFESSIONS: Disarm Weapon -- Attempt to knock a target's weapon to the ground. Requires a weapon to disarm with (rank 5 masters may disarm bare-handed.) |
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| feint {target} |
ALL PROFESSIONS: Feint -- Attempt to distract an opponent into dropping their stance. Requires a weapon to feint with (rank 5 masters may feint bare-handed). |
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| mFIRE {target} |
ALL PROFESSIONS: Multi-fire -- Fire multiple arrows in a single volley. Requires a bow and a suitable bundle of arrows |
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| Precision |
ALL PROFESSIONS: Precision -- Allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always delivered your preferred type of damage. Requires a weapon in right hand. |
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| SSTRIKE {target} |
ALL PROFESSIONS: Subdual Strike -- Attempt to knock a critter in the head with your weapon in order to stun or daze it. Requires a suitable weapon to beat someone over the head with. |
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| trip {target} |
ALL PROFESSIONS: Trip -- Attempt to trip your opponent with a polearm or staff. Successful trip attempts can result in your opponent suffering a Roundtime penalty, minor leg damage, and possibly being knocked down. Requires a two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended. |
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| CURE |
You must
Prepare a
healing spell, then: CURE alone for any matching wound appropriate to the spell. All locations may be abbreviated. |
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| {body location} |
The following are possible body
parts:
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| TELL |
SERVant to {option} |
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| TRANSFER |
{person} {body area} |
Transferring wounds from another relies on the target's DEMEANOR. | |||
| {cold person} |
Jadelene
looks like she doesn't want your help. Empath looks like she wants to tend to your wounds. |
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| {reserved person} |
Jadelene
refuses your ministrations with a shake of the head. You stop Empath from meditating over you with a shake of your head |
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{neutral person} {friendly person} {warm person} |
You are able to transfer wounds from the patient. | ||||
| {person} ANY | Transfers the most severe injury from the other person, continues with lesser injuries | ||||