Cleric Verbs

     
CHANT   Cleric chants a short but reverent litany to her chosen deity.
     
CMAN cmastery ALL PROFESSIONS:
Combat Mastery --  Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2).
  cmovement ALL PROFESSIONS:
Combat Movement --  +2 per rank to physical DS for 3 minutes (refreshable).
  dirtkick {target} Bards, Clerics, Empaths, Monks, Rangers, Rogues, Savants, Sorcerers, WarriorsWizards:
Dirtkick --  Blinds a target for a temporary reduction in their Attack Strength and perception.
  disarm {target} ALL PROFESSIONS:
Disarm Weapon --  Attempt to knock a target's weapon to the ground.  Requires a weapon to disarm with (rank 5 masters may disarm bare-handed.)
  feint {target} ALL PROFESSIONS:
Feint --  Attempt to distract an opponent into dropping their stance.  Requires a weapon to feint with (rank 5 masters may feint bare-handed).
  mFIRE {target} ALL PROFESSIONS:
Multi-fire -- Fire multiple arrows in a single volley.  Requires a bow and a suitable bundle of arrows
  Precision ALL PROFESSIONS:
Precision -- Allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always delivered your preferred type of damage.  Requires a weapon in right hand.
  SSTRIKE  {target} ALL PROFESSIONS:
Subdual Strike -- Attempt to knock a critter in the head with your weapon in order to stun or daze it.  Requires a suitable weapon to beat someone over the head with.
  trip {target} ALL PROFESSIONS:
Trip --  Attempt to trip your opponent with a polearm or staff. Successful trip attempts can result in your opponent suffering a Roundtime penalty, minor leg damage, and possibly being knocked down.  Requires a two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended.
     
PRAY FERVENT REPROACH {time} {time} = 0, 3, 4, 5 ,or 6
You only need to do this ONCE to set the time you'd like to 'charge up the spell'.  Once you've done that, from that point onwards, you'll be unable to change stance or move for 0, 3, 4, 5, or 6 seconds after typing PREP 312.  You must CHANNEL {target} for the time lag to help you.
     
MEDITATE   MEDITATE in order to gain Spirit Points, Mana Points, Health Points, and Stamina at a faster rate.
Taffie kneels down and begins to meditate.
     
SENSE   Utilizing your familiarity with the divine, you sense no prevalent spiritual influence in the area.
Is there a third person view for this?
Varies depending on where you are.
     
TELL

SERVant to  {option}

GET {item}
DROP {item}
GIVE {item} {player}
LEAVE