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Bard Verbs |
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| CHANT | Honsten chants an impromptu melodic lilt which causes the air around her to shimmer. | |||||||||||||||||||||||||
| CMAN | charge {target} |
Bards, Monks,
Paladins,
Warriors: |
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| Cheapshot {target} |
Bards, Monks,
Rogues: Cheapshot -- Various quick and dirty maneuvers: (Templeshot, Kneebash, and Throatchop require a weapon in the right hand.)
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| cmastery |
ALL PROFESSIONS: Combat Mastery -- Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2). |
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| cmovement |
ALL PROFESSIONS: Combat Movement -- +2 per rank to physical DS for 3 minutes (refreshable). |
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| dirtkick {target} |
Bards,
Clerics,
Empaths,
Monks, Rangers,
Rogues, Savants,
Sorcerers,
Warriors,
Wizards: Dirtkick -- Blinds a target for a temporary reduction in their Attack Strength and perception. |
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| disarm {target} |
ALL PROFESSIONS: Disarm Weapon -- Attempt to knock a target's weapon to the ground. Requires a weapon to disarm with (rank 5 masters may disarm bare-handed.) |
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| feint {target} |
ALL PROFESSIONS: Feint -- Attempt to distract an opponent into dropping their stance. Requires a weapon to feint with (rank 5 masters may feint bare-handed). |
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| focus |
Bards, Monks,
Paladins,
Rangers,
Rogues,
Warriors: Combat Focus -- +2 per rank to generic TD for 3 minutes (refreshable). |
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| garrote {target} |
Bards, Monks,
Rangers,
Rogues: Garrote -- Used to strangle an opponent. It can be problematic with heavily armored (neck) opponents, but rarely fails once the garrote is established. Can produce considerable round times, based on a function of your skill ranks and opponent's neck armor. Please note, there are creatures (undead, made of stone, no neck, etc.) that garrote will be ineffective against. Also, size does matter; smaller races may have difficulty with larger opponents. Requires a suitable garrote item. Training in ambush is recommended. |
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| hamstring {target} |
Bards,
Rangers,
Rogues,
Warriors: Hamstring -- Attempt to slice a target's hamstring muscle and knock them to the ground. Requires a slashing weapon (that is not two-handed). |
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| mFIRE {target} |
ALL PROFESSIONS: Multi-fire -- Fire multiple arrows in a single volley. Requires a bow and a suitable bundle of arrows |
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| Precision |
ALL PROFESSIONS: Precision -- Allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always delivered your preferred type of damage. Requires a weapon in right hand. |
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| sbash {target} |
Bards,
Paladins,
Rangers,
Rogues,
Warriors: Shield Bash -- With the Shield Bash maneuver, you attempt to wallop your target with your shield. The damage it causes tends to be very minor--but you can knock your target down, stun it and/or force it to a higher stance. Requires a shield and a standing target. |
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| SSTRIKE {target} |
ALL PROFESSIONS: Subdual Strike -- Attempt to knock a critter in the head with your weapon in order to stun or daze it. Requires a suitable weapon to beat someone over the head with. |
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| sweep {target} |
Bards, Monks,
Rangers,
Rogues: Sweep -- Attempt to knock a foe to the ground by sweeping their legs out from under them. |
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| trip {target} |
ALL PROFESSIONS: Trip -- Attempt to trip your opponent with a polearm or staff. Successful trip attempts can result in your opponent suffering a Roundtime penalty, minor leg damage, and possibly being knocked down. Requires a two-handed polearm or staff with at least 15 ranks in the relevant skill. Training in Polearms (for polearms) or Two-Handed Weapons (for staves) is recommended. |
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| HUM | Humming relies on the your DEMEANOR. | |||||||||||||||||||||||||
| {cold} | Jadelene skillfully hums an old funeral dirge. | |||||||||||||||||||||||||
| {reserved} | Jadelene hums a stately melody. | |||||||||||||||||||||||||
| {neutral} | Jadelene hums a fancy little tune to herself. | |||||||||||||||||||||||||
| {friendly} | Jadelene hums a happy tune, skillfully expressing her friendly mood. | |||||||||||||||||||||||||
| {warm} | Jadelene hums a jaunty melody, masterfully exploring the cheerful notes. | |||||||||||||||||||||||||
| LORE | Jadelene hums an old {bard's race} tune. | |||||||||||||||||||||||||
| SKILLFUL | Jadelene hums a fancy melody, embellishing each note as only a bard can. | |||||||||||||||||||||||||
| LORESING |
{lyrics} -or- :{tone} {lyrics} -or- ::{target} {lyrics} -or- :{tone} ::{target} {lyrics} |
When LORESINGing,
you will use whatever language you are currently
SPEAKing. For a full list of tones, see SONG LIST. Separate each lyric line by a semicolon. Some keywords are magic, hand, and object. Try to find the others. Hold item in proper hand. |
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| SING |
{lyrics} |
For a full list of tones, see
SONG LIST. Separate each lyric line by a semicolon.
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{target} -or- AT {target} |
After you PREPARE a spell, you sing it. Depending on the type of spell, it will either affect the environment or be cast on you if no target is specified. | |||||||||||||||||||||||||
| STATUS | Tells all the spell songs currently being sung. | |||||||||||||||||||||||||
| STOP | SINGING | Stop all current songs. | ||||||||||||||||||||||||
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{spell number} -or- {spell mnemonic} |
Stop specific spells that are running. | |||||||||||||||||||||||||
| TUNE | {instrument} | You must have some training in playing the instrument to tune it. | ||||||||||||||||||||||||
| WARBLE | A mellifluous warbling fills the air from Bard's voice. | |||||||||||||||||||||||||
| (when hidden) | You hear a warbling lark or perhaps someone imitating one. | |||||||||||||||||||||||||
| WHISTLE | Bard whistles a complicated ditty, impressing you with her virtuosity. | |||||||||||||||||||||||||