| H | |||||||||
| HANDS | (same as GLANCE and INVENTORY HANDS) |
Check what is in your hands. You glance down at your empty hands. |
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| HEALTH | Gives your current state of health. | ||||||||
| HELP | Lists topics that you can get additional information on in the game. | ||||||||
| HICCUP |
You hiccup. Wexna hiccups! |
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| HIDE | You hide in the shadows. | ||||||||
| HIDE | (when at a table) |
Table Verb: You crawl underneath the table and hide. |
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| HIDE |
MUD POOL VERB: You stick your head down in the warm mud, secure in the fact that no one can see you. Wexna sticks her head into the mud as if assuming that if she can't see you, then you can't see her. |
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| HISS |
You hiss. Wexna hisses. |
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| HISS | {self} |
You
inhale sharply, hissing through your teeth. Wexna inhales sharply, hissing through her teeth. |
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| HISS | {target} |
You
hiss at Jadelene. Wexna hisses at you. -or- You glance at the door and hiss. Wexna glances at an oaken door and hisses. |
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| HISS | (when dead) |
Your
spirit lets out a faint, ghostly hiss... or perhaps it was just some
air leaking out of your corpse. Anyone seen a corpse do this? |
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| HIT |
(same as PUNCH) |
|
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| HIT | {self} |
Okay, you punch yourself in the side of the head. Feel better? Wexna just punched herself! |
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| HIT |
{creature} -or- {person} |
If you have Voln-Fu, you will do damage with your
punches. Uses favor when used against living unless you are in defensive stance. |
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| HIT | {person} |
If you
have Voln-Fu, you must be in a defensive
stance to do this. You punch Jadelene! Wexna walks over and punches you! |
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| HIT | {target} |
Actually, using a weapon would probably be a bit more effective. Wexna looked like she was about ready to punch the door. |
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| HOLD |
{self} |
You wring
your hands. Wexna wrings her hands. |
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| HOLD | {person} |
You grab {person}'s
hand. You bring a person into your group.
If you recently tried to
join
someone but their group was closed, they have a thirty second window
in which they can hold you even if your own group is closed. |
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| HOLD | {dead person} |
You
reach down and tenderly cradle Jadelene's lifeless hand in yours. Wexna reaches down and tenderly cradles your lifeless hand in hers. |
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| HOLD | {object} (not held) |
You
clench your fists involuntarily as you gaze at
{object},
wishing it could be yours. Wexna clenches her fists and gazes at {object} longingly. |
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| HOLD | {creature} |
You
consider holding hands with
{creature}.
Surely your prospects can't be that dim? Wexna glances at {creature} with a forlorn expression on her face. |
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| HOLD | {person} (when not joined) |
(same as
DANCE) DANCE floor verb: You invite Jadelene to dance with you.. You are offered the next dance by Wexna who reaches over, gently clasps your hand and smiles. |
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| HOLD | SET [option] |
Valid
SET
options are:
|
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| HOME |
CLAIM |
Claims a home in the room you are in | |||||||
| HOME |
CHANGE |
Changes the way your room is described | |||||||
| HOME |
SWAP |
Enables you to swap the position of your 'bed' and 'table' items. | |||||||
| HOME |
GUEST {person} |
Sets one guest who may enter the home at any time. | |||||||
| HOME |
GUEST CLEAR |
Clears your guest. | |||||||
| HOME |
SCENT |
Changes the scent of your home. | |||||||
| HOME |
PRIVACY FAMILIAR -or- PRIVACY LOCATE |
Turns privacy options on or off. | |||||||
| HOME | SAVE | Saves your room description, scent, privacy options and guest. | |||||||
| HOME | TRANSFER | Transfers ownership to the character typing the command. You must stand in the room of your home entrance to use this command. | |||||||
| HOME | DEED | Creates a deed for your home, which can be sold or moved. | |||||||
| HOME |
HELP {#} |
Gives you online help. | |||||||
| HOOT |
You hoot. Wexna hoots. |
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| HOOT | (when hidden) |
You
hoot. You hear someone hooting. |
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| HOOT |
RANGERS or
SYLVANS: You make a sound like the hoot of an owl. You hear the hoot of an owl come from RangerWoman. |
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| HOOT | (when hidden) |
You make a sound like the hoot of an owl. You hear someone hooting like an owl. |
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| HOUSE | Type HOUSE alone for usage information. | ||||||||
| HOUSE EVENT |
house verb Access tools for setting up House events |
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| HOUSE EVENT | CREATE {title} |
Create a new message i.e.: house EVENT CREATE Tall_Tales |
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| HOUSE EVENT | MESSAGE {title} {message} |
The announcement. i.e.: house EVENT MESSAGE Tall_Tales An overweight giantman bounds in, bouncing a young elven girl on his shoulder playfully. In a booming voice he announces, "Tall Tales in the South Alley are about to begin!" and moves on through the bazaar. No {message} entry will return the current message |
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| HOUSE EVENT | AREA {title} {town} |
Set the towns to receive the message i.e.: house EVENT AREA Tall_Tales Icemule |
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| HOUSE EVENT | SETTING {title} {setting} |
Controls whether message is sent to inside, outside or all rooms i.e.: house EVENT SETTING Tall_Tales ALL |
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| HOUSE EVENT | REVIEW {title} | Display message, settings, and review notes for {title} | |||||||
| HOUSE EVENT | USAGE | Displays help. | |||||||
| HOUSE EVENT | STATUS {title} |
GM QC approval for message i.e.: house EVENT STATUS Tall_Tales |
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| HOUSE EVENT | LIST |
List messages for your organization i.e.: HOUSE EVENT LIST |
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|
Tall_Tales Uber_Wizard Races |
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| HOUSE EVENT | SUBMIT {title} |
Submit message for QC i.e.: HOUSE EVENT SUBMIT Tall_tales |
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| HOUSE EVENT | UNSUBMIT {title} CONFIRM | Clear the message in order to change it. It must be re-submitted afterwards | |||||||
| HOUSE EVENT | EXECUTE {title} CONFIRM |
Let the message fly i.e.: HOUSE EVENT EXECUTE Tall_Tales CONFIRM (Note: You must confirm this option.) |
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| HOUSE EVENT | DELETE {title} CONFIRM |
Delete an existing message i.e.: HOUSE EVENT DELETE Tall_Tales CONFIRM (Note: You must confirm this option.) |
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| HOUSE EVENT | EXAMPLES | Provides examples of proper message setup | |||||||
| HOUSE NEWS |
house verb Officers: Allows officers to create, submit and post their own NEWS items via in-game commands. The request for a news item must be two weeks in advance to the time it is expected to be posted. (not to be confused with two weeks prior to the event). Once approved the news item will expire after 30 days. |
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| HOUSE NEWS | LIST | Lists all of your House’s headlines with status. | |||||||
| HOUSE NEWS | NEW {headline} | Add a new NEWS item | |||||||
| HOUSE NEWS | READ {item #} | Reads the specified NEWS item. | |||||||
| HOUSE NEWS | HEADLINE {item #} {headline} | Edits the headline of specified news item. | |||||||
| HOUSE NEWS | ADD {item #} {text} | Adds a paragraph of text to specified news item. Keep repeating this process for as many paragraphs as needed (up to 10 paragraphs allowed). | |||||||
| HOUSE NEWS | EDIT {headline #} {paragraph #} {text} | Adds on text to the specified paragraph within the target news item. | |||||||
| HOUSE NEWS | TARGET {item #} {target} | Selects which game instance the news item will appear -- Gemstone Prime or Platinum | |||||||
| HOUSE NEWS |
DELETE
{item
#} -or- DELETE {item #} {paragraph #} |
Deletes a specific news item or a paragraph within it. | |||||||
| HOUSE NEWS | INSERT {item #} {paragraph #} {text} | Inserts a paragraph into a specific news item. | |||||||
| HOUSE NEWS | SUBMIT {item #} | Submit a news item for approval from GameMaster | |||||||
| HOUSE NEWS | RELEASE {item #} | Submits approved NEWS item to be released and read by players. | |||||||
| HOUSE NEWS |
NOTE
{item
#} READ -or- NOTE {item #} READ text |
Reads or adds notes for/from the GameMaster on specific news item. | |||||||