C
CHUCKLE   You chuckle.
Wexna chuckles.
CHUCKLE

{self}

You chuckle to yourself.
Wexna chuckles to herself.
CHUCKLE {target} You chuckle at Jadelene.
Wexna starts chuckling at you!
-or-
You chuckle at an oaken door!
Wexna begins chuckling at an oaken door!
CHUCKLE

(when dead)

You give a ghostly chuckle.
Pacie gives a ghostly chuckle.
   
CITIZEN   Tells you in what city you are a citizen, if any.
   
CLAP (same as APPLAUD) You applaud.
Wexna applauds.

CLAP

{self} You clap your hands.
Wexna claps her hands.

CLAP

{target} You applaud Jadelene.
Wexna applauds you.
-or-
You glance at an oaken door and clap your hands.
Wexna glances at an oaken door and claps her hands.

CLAP

(with an arm missing)

You wave an arm around in a vain attempt to applaud.
Reallia waves an arm about in an attempt to applaud.
   
CLEAN   Warrior Guild verb.

CLEAN

{heat source} HOME VERB:
You pick up a piece of broken pottery from beside the small fireplace and scoop out most of the ashes and coals from its bottom. You then dump them in a worn-out backpack and sweep out the rest with a bundle of dried grasses.
Eratika picks up a piece of broken pottery and a bundle of dried grasses from beside a small fireplace, and uses them to clean the ashes and coals from its bottom into a worn-out backpack.
CLEAN

BOOK

Used to resign your citizenship.  CLEAN book in the citizenship office.
CLEAN TABLE Table Verb:
A busboy appears at your bidding and gathers up debris from your table.

Drevis catches the eye of a passing busboy, who gathers up debris left at your table.
   

CLENCH

FIST (empty hand)

You clench your fist.
Wexna clenches her fist.

Giants:
Your body tenses as you clench your fist.
Jihna's entire body tenses as she clenches her fist.

CLENCH

FIST (object in hand)

You tighten your grip on your vultite falchion.
Wexna tightens her grip on her vultite falchion.

Giants:
Your body tenses as you tighten your grip on your vultite falchion.
Jihna's entire body tenses as she tightens her grip on her vultite falchion.

CLENCH

FIST {person}
(empty hand)

You clench your fist and glance over at Jadelene.
Wexna clenches her fist and glances over at you. 

Giants:
Your body tenses as you clench your fist and glance over at Jadelene.
Jihna's entire body tenses as she clenches her fist and glances over at you.

CLENCH

FIST {person}
(object in hand)

You tighten your grip on your onyx flute and glance over at Jadelene.
Wexna tightens her grip on her onyx flute and glances over at you. 

Giants:
Your body tenses as you tighten your grip on your vultite falchion and glance over at Jadelene.
Jihna's entire body tenses as she tightens her grip on her clasped vultite falchion and glances over at you.

CLENCH

JAW

You clench your jaw.
Wexna clenches her jaw.
CLENCH

MUSCLE

You flex your muscles, doing your best to look strong and powerful.
-or -
You flex your muscles.
-or -
You flex your powerful muscles.

CLENCH

TATTOO

Bunching your muscles tightly, you flex and proudly display a lockpick tattoo on your chest.
-or -
Kinda hard to really flex that muscle group to any significance.

CLENCH

TEETH

You grit your teeth.
Wexna grits her teeth.
   
CLIMB {target}

Necessary in certain areas, {target} will be items such as trees, walls, cliffs, trails, etc.  You may need significant training.  If attempts fail, try emptying your hands and going into offensive posture.

   
CLOSE

{target}

Use to close containers or doors.

CLOSE

MY BANKBOOK

BANKBOOK VERB:
You close the cover on your red leather bankbook.

Wexna closes the cover on her red leather bankbook.

   
CLUTCH   You wring your hands.
Wexna wrings her hands.
CLUTCH {self} You clutch your chest in mock horror.
Wexna clutches her chest in mock horror.
CLUTCH {self} HEAD You grab your head and moan softly.
Wexna grabs her head and moans softly.
CLUTCH {self} EYES You clutch your eyes as tears stream down your cheeks.
Tears stream down Wexna's cheeks as she clutches her eyes.
CLUTCH {self} NECK You grab at your throat with a piteous whimper.
Wexna clutches her throat with a piteous whimper.
CLUTCH {self} ARM You grab at your arm. Oh, the pain!
Wexna clutches her arm in obvious pain.
CLUTCH {self} LEG You clutch at your leg, almost falling as you try to put your weight on it.
Wexna clutches at her leg, almost falling.
CLUTCH {self} CHEST You clutch your chest with an anguished expression.
Wexna clutches her chest with an anguished expression.
CLUTCH {self} ABDOMEN You double over, clutching your belly and moaning.
Wexna doubles over, clutching her belly and moaning.
CLUTCH {self} BACK You clutch the small of your back, grimacing with pain.
Wexna grimaces with pain, pressing one hand against the small of her back.
CLUTCH {self} HAND You rub your hand, trying to work the stiffness out.
Wexna rubs her hand, flexing the fingers with a pained grimace.
CLUTCH {self} HAIR You tear at your hair with a frantic expression.
Wexna tears at her hair with a frantic expression.
CLUTCH {person} You make a grab for Jadelene's arm, missing by a mile.
Wexna tries to grab your arm, but misses by a mile.
CLUTCH {person} HAND You grab Jadelene's hand and whimper softly.
Wexna grabs your hand and whimpers softly.
CLUTCH {person} HAIR You glare angrily at Jadelene. Ohh, if only you could just rip her hair out!
Wexna glares angrily at you, her fingers twitching.
CLUTCH {person} ARM You grab Jadelene by the arm and whimper softly.
Wexna grabs you by the arm and whimpers softly.
CLUTCH {person} NECK Your fingers twitch as you look at Jadelene, tempted to wring her neck.
Wexna's fingers twitch as she looks at you angrily.
CLUTCH {weapon} (when held) You clutch your golvern-hilted khopesh, your palms sweating with fear.
Wexna looks nervous as she clutches her golvern-hilted khopesh.
CLUTCH

{armor} (when worn)

You clutch at your rolaren chain armor in a panic. Whew! You're wearing it.
Wexna clutches her rolaren chain armor, looking relieved to realize she is wearing it.
CLUTCH

{item} (held or worn)

You clutch your black cloak tightly.
Wexna clutches her black cloak tightly.
   
CMAN

LEARN {skill}

Trade in Combat Maneuver Learning points for maneuver training.
(i.e.: 
CMAN LEARN DIRTKICK)

CMAN UNLEARN {skill}

Trade maneuvers known to you for Combat Maneuver learning points
(i.e.: 
CMAN UNLEARN DIRTKICK)

CMAN LIST

Lists potential maneuvers available for you to train in.

CMAN LIST PROFESSION

Lists maneuvers available to your profession.  You may also specify the profession you wish to view.

CMAN LIST ALL

Lists all released maneuvers.

CMAN INFO

Displays your current maneuver training info.

CMAN HELP {skill}

Lists information about the selected maneuver. (i.e.:  CMAN HELP SMASTERY)

CMAN BEARHUG {target} Monks, Warriors:
Bearhug -- Immobilizes target and does minor damage each round that the bearhug is successfully maintained.
CMAN berserk Warriors:
Berserk -- Attempt to go into a blind berserker rage. Upon a successful berserk, you will temporarily lose control of your combat actions and attack any target within range every five seconds. A bonus to your Attack Strength (AS) will be applied based on the number berserk ranks you have. If you are stunned, webbed, or bound during the course of your berserk, you will attempt to break these hindrances. You may also attempt to start a berserk while in one of those states.
CMAN bmastery

Warriors:
Block Mastery -- Increases your chances of successfully blocking an attack with your shield by 5% per rank.

CMAN bonding Warriors:
Weapon Bonding -- Adds +2 to Attack Strength (AS) and bonuses to CML
attack/defensive strength when using the bonded weapon. To bond with a weapon, you must first venture to a holy shrine to establish a spiritual connection between yourself and your weapon. Once connected, your weapon will become increasingly able to be bonded with as you use it in combat. You can learn Weapon Bonding at anytime once you have the necessary prerequisite in Weapon Specialization. However, you will not begin to derive benefit from your ranks until you and your weapon have sufficiently bonded in combat.

At each rank, your weapon gains a special ability that will randomly activate in combat:
Rank 1 An attack that cannot be outright blocked or parried.
Rank 2 An attack that does extra damage upon a successful hit.
Rank 3 An attack that is harder to defend against.
Rank 4 An attack that is quicker than normal.
Rank 5 An attack that strikes your opponent twice.

Ranged weapons cannot be bonded to.  Requires Weapon Specialization (at rank 3) in the weapon type being bonded to.

CMAN bullrush {target}

Paladins, Warriors:
Bull Rush --  Attempt to rush your opponent and knock them to the ground. On slight successes, your opponent will be knocked off balance (a Roundtime penalty). On more substantial successes, your opponent will be knocked down with Roundtime and may suffer HP damage.

CMAN charge {target}

Bards, Monks, Paladins, Warriors:
Charge --  Charge can be used with most polearms to damage and knock down an opponent. In some cases, it can stun your opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.  Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.

CMAN CheapshotS {target} Bards, Monks, Rogues:
Cheapshots --  Various quick and dirty maneuvers:  (Templeshot, Kneebash, and Throatchop require a weapon in the right hand.)

   Cheapshot

   Rank

   Description

Footstomp 1 Stomp on an opponent's foot to delay their attacks.
Nosetweak 2 Tweak an opponent's nose to distract them from defending.
Templeshot 2 Smack an opponent in the head to reduce the accuracy of their attacks.
Kneebash 3 Thwap an opponent's kneecap to knock them to their knees.
Eyepoke 4 Attempt to temporarily reduce your opponent's perception.
Throatchop 4 Attempt to temporarily mute your opponent.
Swiftkick 5 Embarrass your opponent into a blind rage.
CMAN cmastery ALL PROFESSIONS:
Combat Mastery --  Allows for further refinement of stance in intervals of 10 (rank 1) or 5 (rank 2).
CMAN cmovement ALL PROFESSIONS:
Combat Movement --  +2 per rank to physical DS for 3 minutes (refreshable).
CMAN coupdegrace Rogues, Warriors:
Coup de Grace --  A successful Coup de Grace will result in the immediate death of your target, along with a temporary boost to your morale and the morale of everyone in your group (in the form of a bonus to Attack Strength) and a reduction in the morale of any creatures that are around to observe the killing of their companion (in the form of a reduction to their Attack Strength). In order for you to be successful, your target must be incapacitated in some way, and must have significantly reduced health (a maximum 10% of hit points remaining at Rank 1, 20% at Rank 2, 30% at Rank 3, 40% at Rank 4, and 50% at Rank 5).  Training in the weapon type used is recommended.
CMAN CPRESS {target} Paladins, Rogues, Warriors:
Crowd Press --  Attempts to maneuver in close to a target, preventing both you and the target from moving away and performing some actions, increasing attack strength and aiming chance for small, maneuverable weapons, and lowering it for large weapons, ranged weapons, and bolt spells.
CMAN cutthroat {target} Rogues:
Cutthroat --  Spring from hiding and attempt to slit your target's throat. If fully successful, the target takes significant neck damage and is silenced until they die or the associated neck wound is healed.  Requires a suitable weapon to cut someone's throat with. Training in Ambush is recommended.
CMAN dirtkick {target} Bards, Clerics, Empaths, Monks, Rangers, Rogues, Savants, Sorcerers, WarriorsWizards:
Dirtkick --  Blinds a target for a temporary reduction in their Attack Strength and perception.
CMAN