A
Accept   When another character offers to GIVE you an object, you use this command to take the item from them and put it into your own inventory. You may also DECLINE. One of your hands must be empty in order to accept an item.
You accept Jadelene’s offer and are now holding a heavy backpack.
Wexna has accepted your offer and is now holding a heavy backpack.

Accept

Confirm Use to finalize an EXCHANGE.
You hand Jadelene 100 silvers.
You accept Jadelene's offer and are now holding a smooth stone.
Wexna hands you 100 silvers.
Wexna has accepted your offer and is now holding
a smooth stone.
   
Accuse

{person} {crime}

Used to accuse someone of misconduct towards you.  You can accuse someone at the local constabulary, the local courtroom, or to any authority figure you may see.
{crime} codes:
  • IM = Impropriety
  • AD = Assault with a deadly weapon
  • HO = Hooliganism
  • PT = Petty theft
  • AS = Assault
  • TH = Theft

Accuse

{person} DISMISS

Used to dismiss the charges against someone who you have Accused, or someone that has murdered you. When you dismiss the charges, you are dismissing ALL charges against said person. You cannot pick and choose which to dismiss. Please note that you MUST dismiss any charges you want to BEFORE the criminal goes to trial, as charges already tried and punished cannot be rescinded.
Accuse

HELP

Explains the uses for ACCUSE.
   

ACTION



{action}
-or-
's {statement}
-or-
's {action}
Use to perform actions.  The resulting text will always be enclosed in parentheses.  It is a game violation to perform ACTs to other people.  However, you may attempt…
>ACTION tries to spin Corlith over her head.
(Wexna tries to spin Corlith over her head.)
>ACTION ‘s breath is disgusting this morning.
(Jadelene’s breath is disgusting this morning)

   

ADVICE

  When you are new, this command will give you advice on what to do in your current situation.

   

AGE

SHOW

Shows your current age.
AGE LIST Lists the age ranges and their descriptions for your race.

AGE

SET {age} Sets your age (can only be done once)
AGE SET BIRTHDAY Sets your birthday (can only be done once)
AGE HELP Provides an explanation of how to set your age.
   

AGREE

  You adopt an agreeable expression.
Wexna adopts an agreeable expression.
Using this command will set automatically set your demeanor to friendly.

AGREE

{self} Your self-confidence rises.
Wexna appears to be more self-confident.

AGREE

{person} You agree with Jadelene.
Jadelene agrees with you.

AGREE

{target} You find the door agreeable.
Jadelene finds the door agreeable.
AGREE {companion}

RANGERS:
You nod to the shadowy moor tiger in agreement.
Corlith nods to the shadowy moor tiger in agreement.

AGREE

  New players will occasionally receive a message which asks if they would like to find answers to their questions. If the new users types AGREE, they will be teleported to a mentor who can help them learn all they need to know about the game.
 

You hear the voice of a crier nearby, "Gnafelot is now available to answer new adventurers' questions at Silverwood Manor in Wehnimer's Landing. (Go outside and use DIR SILVERWOOD to find the way there.)"

(If you would like to be teleported to Gnafelot, just type AGREE within the next minute.)

Note that when you are done consulting with the Mentor, you leave by typing OUT, and it will return you to the room you originally were in before you typed AGREE.

Your surroundings suddenly change...

[Silverwood Manor, Courtyard]
Painted a pristine shade of white, a short stone wall lines the entire expanse of the courtyard. Leading towards the entry of the manor, short boxwood hedges line the multicolored stone path.
Also here: Mentor Gnafelot
Obvious paths: east, out.

Jadelene suddenly vanishes from sight!

   

AIM

{body area} Whatever body part you specify, this will be your default target area until you decide to either aim for another body part, or stop specific aiming all together.
The following are possible body parts:
  • right leg
  • left leg
  • neck
  • head
  • chest
  • right arm
  • left arm
  • right hand
  • left hand
  • right eye
  • left eye
  • abdomen
  • back

All unaimed ambush attacks have been changed to receive approximately half the normal base ambush damage modifier. Unaimed ambush attacks include: use of the attack command while in hiding, use of the AMBUSH command without specifying a location to hit (whether through aim or the command line), and the Quickstrike/Spin Attack combat maneuvers. The stance pushdown mechanism has not been affected by these changes. Aimed ambush damage modifiers are unaffected.

The AIM command has been updated to allow players to change their default aiming location while in casting roundtime. Let the ambushers, archers, and hurlers rejoice.

AIM CLEAR Clears your aim.
AIM RANDOM Clears your aim and aims randomly.
   
ALTER

(temporarily turned off)

Lists categories of help for ALTERations.
ALTER {#} 1 thru 5 provide general information.  6 thru 22 provide guidelines for alterations.
   

AMBUSH

{target} Uses your ambush training to hit a {target}.
AMBUSH {target} {body area} Uses your ambushing training to aim at a {body area} of a {target}.
The following are possible body parts:
  • right leg
  • left leg
  • neck
  • head
  • chest
  • right arm
  • left arm
  • right hand
  • left hand
  • right eye
  • left eye
  • abdomen
  • back

All unaimed ambush attacks have been changed to receive approximately half the normal base ambush damage modifier. Unaimed ambush attacks include: use of the attack command while in hiding, use of the AMBUSH command without specifying a location to hit (whether through aim or the command line), and the Quickstrike/Spin Attack combat maneuvers. The stance pushdown mechanism has not been affected by these changes. Aimed ambush damage modifiers are unaffected.

   

ANALYZE

{item} Lets you determine if an item is free of alteration restrictions.
   

ANSWER

{number} Use when answering multiple choice question from NPC's.
   

APPLAUD

(same as CLAP)

You applaud.
Wexna applauds.

APPLAUD

{self} You clap your hands.
Wexna claps her hands.

APPLAUD

{person} You applaud Jadelene.
Wexna applauds you.

APPLAUD

{target} You glance at an oaken door and clap your hands.
Wexna glances at an oaken door and claps her hands.

APPLAUD

(with an arm missing)

You wave an arm around in a vain attempt to applaud.
Reallia waves an arm about in an attempt to applaud.
   

APPRAISE

{item}

You peer intently at the dragon's-tear ruby as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the dragon's-tear ruby is of below average quality and worth approximately 2400 silvers.
-or-
Careful examination indicates that "a feras falchion" has a strength of 75 and a durability of 160.  You determine the current state of a feras falchion to be at 100.00% integrity.
-or-
You turn the puma hides over in your hands, meticulously inspecting for flaws.  You estimate that of the 4 hides in your bundle, 1 is fine quality, 1 is exceptional quality, 1 is outstanding quality, and 1 is magnificent quality!  You estimate that the total value of your puma hides is approximately 1800 silvers.

APPRAISE {item} Used at some shops to determine the value of an item before you sell:
You ask the gem dealer to appraise some polished pink coral.
APPRAISE {creature} The appraise command can be used on creatures as well, tells you their size and what type of challenge they are (not very accurate).
APPRAISE {person}

(non-cleric)
You take a quick appraisal of Jadelene and find that she has snapped bones and serious bleeding from the neck.  She is also quite dead.

APPRAISE {person} (cleric)
You glance at Jadelene and immediately realize she has 0 spirit levels out of a maximum of 9, and is currently preserved for 979 seconds.
Upon closer examination, you sense a translucent thread linking Jadelene's soul to you. You also notice that she has snapped bones and serious bleeding from the neck. She is also quite dead.
   

ARMOR

  Standard armor baseline strength & durability statistics

   

ARREST

  Everyone better respect your authorit-ay!
Wexna scowls and mutters for a moment, looking rather trod upon.

   

ARTISAN

SKILLS

Displays your ranks in various skills.
ARTISAN

RANKS

Displays the text to rank information.
   
Level Name

Ranks

Novice     0 - 99
Apprentice 100 - 199
Journeyman 200 - 299
Skilled 300 - 399
Highly-Skilled 400 - 499
Master

500

ARTISAN

UNLEARN CHECK

Checks your unlearning preference, or provides info about it.
ARTISAN UNLEARN HELP Explains UNLEARN
ARTISAN UNLEARN {SET} {SKILL} Sets your unlearning preference to the skill selected.
 
{SKILL} is one of the following:
COBBLING FLETCHING FORGING-BRAWLING
FORGING-CRAFTING FORGING-OHE FORGING-OHB
FORGING-PA FORGING-THW MINING
NONE SMELTING    
   

ASK

{NPC} FOR {item}
-or-
{NPC}
ABOUT {subject}

Ask man about Wehnimer:
The old man says, "Ah good ol' Rone.  He never failed to help out a person in need.  Built this town to give people a safe harbor from the wilds..."  The old man's eyes glaze over as he drifts off into old memories.

ASK

{law official} ABOUT {person}

He'll be more than happy to tell you what crimes they're wanted for.
   

ASSESS

{item}

This command is used in order to learn the specific capabilities of a set of armor. The armor must be held in your right hand. Anyone other than a highly-trained warrior may be able to determine it's group, subgroup, and coverage. Advanced warriors will be able to determine an armor's padding, but not it's enchantment. Warriors may also determine the capabilities of the weapons they are trained well in.
You assess the falchion for structural weaknesses and strengths. Careful examination indicates the feras falchion has a strength of 75 and a durability of 160.  You determine the current state of the feras falchion to be at 100% integrity. You heft the falchion a few times, but learn nothing more about it.
ASSESS {creature} Allows any user to check to see if the creature they wish to engage is within the appropriate level range.
   

ASSIST

REQUEST

Request assistance for technical problems.

ASSIST

POSITION

Check your position in the assist queue.

ASSIST

CANCEL

Remove yourself from the assist queue.
   

ATTACK

(same as KILL)

Once a creature or person has been hit with ATTACK {target}, you can just ATTACK and will continue to keep hitting the same one.
Some creatures can only be attacked with weapons which are enchanted to a specific degree. Vruul, for instance, are immune to any weapon fewer than three enchants. Undead creatures may only be attacked with blessed or sanctified weapons.
All unaimed ambush attacks have been changed to receive approximately half the normal base ambush damage modifier. Unaimed ambush attacks include: use of the
attack command while in hiding, use of the AMBUSH command without specifying a location to hit (whether through aim or the command line), and the Quickstrike/Spin Attack combat maneuvers. The stance pushdown mechanism has not been affected by these changes. Aimed ambush damage modifiers are unaffected.

ATTACK

{target}

Sets a {target} for you to ATTACK .

   

ATTEND

{self} You set about preparing yourself to be as presentable as possible.
Wexna sets about preparing herself to be as presentable as possible. 

ATTEND

HAIR

You run a hand through your shoulder length deep silver hair, trying to make yourself presentable.
Wexna runs a hand through her shoulder length deep silver hair, trying to make herself presentable.
(Watch out for those pesky HAIR JEWELS and HAIR BRUSHES)
 

ATTEND

FACE

You pass a hand over your face to bring some color back into your fair complexion.
Wexna passes a hand over her fair face.

ATTEND

EYES

You rub your green eyes in an effort to refresh them.
Wexna rubs her green eyes.
 

ATTEND

{person}

Attending another relies on the person's DEMEANOR.

ATTEND

{cold person} Jadelene would not take kindly to that.

ATTEND

{reserved person} Jadelene doesn't appear to be in the mood for that sort of thing.

ATTEND

{neutral person}
{friendly person}
{warm person}
You set about preparing Jadelene to be as presentable as possible.
Wexna sets about preparing you to be as presentable as possible. 

ATTEND

{target}
(worn or held)
You attend to your silver-threaded sash, making the sash as presentable as possible.
Wexna attends to her silver-threaded sash, making the sash as presentable as possible.
 
ATTEND SET [option] Valid SET options are:
 
STANDARD All of the above are standard.
CATHEDRAL WEDDING You reach over and gently brush away a smudge of dirt from {person}'s cheek.
 
WAVEDANCER WEDDING You dust off {person}, your hand lingering briefly on his/her arm.
 
   
Attune

RANDOM

You close your eyes, focusing on the elemental flows around you and allowing all the elements to pass through you.
-or-
You close your eyes and immediately see that all the elements are already flowing through your body.
Wexna closes her eyes in concentration for a moment.
Attune ELEMENT You close your eyes, focusing on the elemental flows around you, but you can not seem to attune yourself to any one element.
Wexna closes her eyes in concentration for a moment.
-or-
If you have 20 ranks in a specific elemental lore, you can attune yourself to a specific element....this should apply to anyone with minor elemental access.
You close your eyes, focusing on the element of water and forcing all other elements away from your body. Soon you feel attuned to water.
Selenne closes her eyes in concentration for a moment. When they open, they appear to be glowing light blue.
-or-

You close your eyes, and quickly sense that you are already attuned to the element of fire.

Selenne closes her eyes in concentration for a moment. When they open, they appear to be glowing light red.
-or-

You close your eyes, and quickly sense that you are already attuned to the element of earth.

Delsa closes his eyes in concentration for a moment. When they open, they appear to be glowing dark brown.
-or-