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A | ||||||
| Accept |
When another character offers to
GIVE
you an object, you use this command to take the item from
them and put it into your own inventory. You may also
DECLINE.
One of your hands must be empty in order to accept an item. You accept Jadelene’s offer and are now holding a heavy backpack. Wexna has accepted your offer and is now holding a heavy backpack. |
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Accept |
Confirm |
Use to finalize an
EXCHANGE. You hand Jadelene 100 silvers. You accept Jadelene's offer and are now holding a smooth stone. Wexna hands you 100 silvers. Wexna has accepted your offer and is now holding a smooth stone. |
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| Accuse |
{person} {crime} |
Used to accuse someone of misconduct towards you. You can
accuse someone at the local constabulary, the local courtroom, or to
any authority figure you may see.
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Accuse |
{person} DISMISS |
Used to dismiss the charges against someone who you have Accused, or someone that has murdered you. When you dismiss the charges, you are dismissing ALL charges against said person. You cannot pick and choose which to dismiss. Please note that you MUST dismiss any charges you want to BEFORE the criminal goes to trial, as charges already tried and punished cannot be rescinded. | |||||
| Accuse |
HELP |
Explains the uses for ACCUSE. | |||||
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ACTION |
{action} -or- 's {statement} -or- 's {action} |
Use to perform actions. The resulting text will always be enclosed in parentheses. It is a game violation to perform ACTs to other people. However, you may attempt… | |||||
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>ACTION tries to spin Corlith over her head. (Wexna tries to spin Corlith over her head.) |
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>ACTION ‘s breath is disgusting this morning. (Jadelene’s breath is disgusting this morning) |
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ADVICE |
When you are new, this command will give you advice on what to do in your current situation. | ||||||
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AGE |
SHOW |
Shows your current age. | |||||
| AGE | LIST | Lists the age ranges and their descriptions for your race. | |||||
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AGE |
SET {age} | Sets your age (can only be done once) | |||||
| AGE | SET BIRTHDAY | Sets your birthday (can only be done once) | |||||
| AGE | HELP | Provides an explanation of how to set your age. | |||||
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AGREE |
You
adopt an agreeable expression. Wexna adopts an agreeable expression. Using this command will set automatically set your demeanor to friendly. |
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AGREE |
{self} |
Your
self-confidence rises. Wexna appears to be more self-confident. |
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AGREE |
{person} |
You
agree with Jadelene. Jadelene agrees with you. |
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AGREE |
{target} |
You
find the door agreeable. Jadelene finds the door agreeable. |
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| AGREE | {companion} |
RANGERS: |
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AGREE |
New players will
occasionally receive a message which asks if they would like to find
answers to their questions. If the new users types
AGREE,
they will be teleported to a mentor who can help them learn all they
need to know about the game.
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AIM |
{body area} |
Whatever body part you specify, this will be your default target
area until you decide to either aim for another body part, or stop
specific aiming all together. The following are possible body parts:
All unaimed ambush attacks have been changed to receive approximately half the normal base ambush damage modifier. Unaimed ambush attacks include: use of the attack command while in hiding, use of the AMBUSH command without specifying a location to hit (whether through aim or the command line), and the Quickstrike/Spin Attack combat maneuvers. The stance pushdown mechanism has not been affected by these changes. Aimed ambush damage modifiers are unaffected. The AIM command has been updated to allow players to change their default aiming location while in casting roundtime. Let the ambushers, archers, and hurlers rejoice. |
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| AIM | CLEAR | Clears your aim. | |||||
| AIM | RANDOM | Clears your aim and aims randomly. | |||||
| ALTER |
(temporarily turned off) |
Lists categories of help for ALTERations. | |||||
| ALTER | {#} | 1 thru 5 provide general information. 6 thru 22 provide guidelines for alterations. | |||||
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AMBUSH |
{target} | Uses your ambush training to hit a {target}. | |||||
| AMBUSH | {target} {body area} |
Uses your
ambushing training to aim at a
{body area}
of a
{target}. The following are possible body parts:
All unaimed ambush attacks have been changed to receive approximately half the normal base ambush damage modifier. Unaimed ambush attacks include: use of the attack command while in hiding, use of the AMBUSH command without specifying a location to hit (whether through aim or the command line), and the Quickstrike/Spin Attack combat maneuvers. The stance pushdown mechanism has not been affected by these changes. Aimed ambush damage modifiers are unaffected. |
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ATTACK |
(same as KILL) |
Once a creature
or person has been hit with
ATTACK
{target},
you can just
ATTACK
and will continue to keep hitting the same one. Some creatures can only be attacked with weapons which are enchanted to a specific degree. Vruul, for instance, are immune to any weapon fewer than three enchants. Undead creatures may only be attacked with blessed or sanctified weapons. All unaimed ambush attacks have been changed to receive approximately half the normal base ambush damage modifier. Unaimed ambush attacks include: use of the attack command while in hiding, use of the AMBUSH command without specifying a location to hit (whether through aim or the command line), and the Quickstrike/Spin Attack combat maneuvers. The stance pushdown mechanism has not been affected by these changes. Aimed ambush damage modifiers are unaffected. |
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ATTACK |
{target} |
Sets a {target} for you to ATTACK . |
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ATTEND |
{self} |
You set about preparing yourself to
be as presentable as possible. Wexna sets about preparing herself to be as presentable as possible. |
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ATTEND |
HAIR |
You run a hand through your shoulder
length deep silver hair, trying to make yourself presentable. Wexna runs a hand through her shoulder length deep silver hair, trying to make herself presentable. (Watch out for those pesky HAIR JEWELS and HAIR BRUSHES) |
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ATTEND |
FACE |
You pass a hand over your face to
bring some color back into your fair complexion. Wexna passes a hand over her fair face. |
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ATTEND |
EYES |
You rub your green eyes in an effort
to refresh them. Wexna rubs her green eyes. |
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ATTEND |
{person} |
Attending another relies on the person's DEMEANOR. |
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ATTEND |
{cold person} | Jadelene would not take kindly to that. | ||||||
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ATTEND |
{reserved person} | Jadelene doesn't appear to be in the mood for that sort of thing. | ||||||
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ATTEND |
{neutral person} {friendly person} {warm person} |
You set about preparing Jadelene to
be as presentable as possible. Wexna sets about preparing you to be as presentable as possible. |
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ATTEND |
{target} (worn or held) |
You attend to your silver-threaded
sash, making the sash as presentable as possible. Wexna attends to her silver-threaded sash, making the sash as presentable as possible. |
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| ATTEND | SET [option] |
Valid
SET
options are:
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| Attune |
RANDOM |
You close your eyes, focusing on the
elemental flows around you and allowing all the elements to pass through
you. -or- You close your eyes and immediately see that all the elements are already flowing through your body. Wexna closes her eyes in concentration for a moment. |
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| Attune | ELEMENT |
You close your eyes, focusing on the
elemental flows around you, but you can not seem to attune yourself
to any one element. Wexna closes her eyes in concentration for a moment. -or- If you have 20 ranks in a specific elemental lore, you can attune yourself to a specific element....this should apply to anyone with minor elemental access. You close your eyes, focusing on the element of water and forcing all other elements away from your body. Soon you feel attuned to water. Selenne closes her eyes in concentration for a moment. When they open, they appear to be glowing light blue. -or- You close your eyes, and quickly sense that you are already attuned to the element of fire. Selenne closes her eyes in concentration for a moment. When they open, they appear to be glowing light red. -or- You close your eyes, and quickly sense that you are already attuned to the element of earth. Delsa closes his eyes in concentration for a moment. When they open, they appear to be glowing dark brown. -or- |