The Game of Siegery

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The premise of the game is simple: Defeat your opponent through the methods available to you. The most common way the game is played is with the usage of miniature castles -- the first to destroy their opponent's inner keep is the winner.  But one may make just about any variation they wish.  The following is a listing of units one may employ:

Soldiers:
One may have up to three soldiers to assault an enemy's castle.  Soldiers tend to fight other soldiers first, and then assault the castle's outer walls. If the walls have fallen, then the soldiers will either attack any war machines housed within the castle or the inner keep itself. Soldiers are the most versatile of any siegery unit, as their prowess in battle has a chance of increasing if they wage successful campaigns.  Soldiers are the weakest of units in terms of taking damage.

The standard soldiers are:

 

Sorcerer:
Can deal out an impressive amount of damage, but cannot sustain large amounts of damage.
Warrior:
Can take a decent amount of damage and does a decent amount of damage to enemy units.

Wizard:
Can take some damage and do a fairly good amount of damage with their lightning bolts.

War Machines:
War machines come in two varieties -- catapult-type weapons or ballistas.  Ballistas tend to be more effective against troops while catapult-based weapons are best for bringing down walls or assaulting the inner keep of an enemy's castle.  In order to use war machines, they must be placed within your castle. One can place up to three war machines in their castle.

Castles:
Castles are the main goal of any game of Siegery. From there, one can mount assaults upon the enemy's castle with relative ease. Castles are likely to take quite a bit of damage during a game, and one can remedy some of this damage -- you have the choice to repair the outer walls, the inner keep, or any war machines positioned within the castle.  Repairs, of course, will take a bit of time, and won't fix ALL the damage to one's castle. Castles have no innate offensive abilities.
 

All Siegery pieces will sustain damage throughout combat.  This is all a careful illusion achieved through intricate craftsmanship and can easily be remedied by FIXing the specified piece while holding it in one's hand.  It WILL take a while to fix a Siegery piece, however, to ensure that a sneaky enemy does not quickly do so during a game.  It's generally accepted that during the course of a game, one does not fix their pieces, but rather lets the game run its course.

 

RAISE all your game pieces before dropping them to make sure they attune to you. Then, with your opponent decide just what type of battle you are going to play.

 Common battles are:

 -   1 on 1 troop battles

-   3 on 3 troop battles

-   castle + catapult vs. castle + catapult battles

-   Full siege games where you play with 3 troops, 3 machines, and 1 castle; try to destroy your opponent’s inner keep.

 Once you've decided drop the models you are going to use. It's a good idea to drop them in a certain order, mainly because the first model in the room is what will be targeted first by your opponent. This does not include castles which are targeted randomly or if all your opponents foot soldiers are destroyed.

After both you and your opponent are ready, it's a good idea to do a count off and then start. You PUSH your soldiers to activate them. You FIRE your catapults and ballista to use them.

One interesting thing to note is if you hit your opponent’s castle with a catapult or ballista, you immediately get to FIRE it again until you miss or hit a soldier.

If you wish, you can also PUSH your castle, and a small gnome (if you have a basic castle) will run around and fix your catapults or ballista, or some of your castle walls.

You keep on going until the objective of the game you decided to play is completed. At which point, pick your models up and FIX them so they are ready for another game.

Castles:
          PUSH = fix war machines or walls
          POKE = fix outer wall
          NUDGE = fix inner keep

That is pretty much a full explanation of a game.