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The premise of the game is simple: Defeat your
opponent through the methods available to you. The most
common way the game is played is with the usage of
miniature castles -- the first to destroy their
opponent's inner keep is the winner. But one may
make just about any variation they wish. The
following is a listing of units one may employ:
Soldiers:
One may have up to three soldiers to assault an enemy's
castle. Soldiers tend to fight other soldiers
first, and then assault the castle's outer walls. If the
walls have fallen, then the soldiers will either attack
any war machines housed within the castle or the inner
keep itself. Soldiers are the most versatile of any
siegery unit, as their prowess in battle has a chance of
increasing if they wage successful campaigns.
Soldiers are the weakest of units in terms of taking
damage.
The standard soldiers are:
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Sorcerer:
Can deal out an impressive amount of damage,
but cannot sustain large amounts of damage. |
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Warrior:
Can take a decent amount of damage and does
a decent amount of damage to enemy units. |
|
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Wizard:
Can take some damage and do a fairly good
amount of damage with their lightning bolts. |
War Machines:
War machines come in two varieties -- catapult-type
weapons or ballistas. Ballistas tend to be more
effective against troops while catapult-based weapons
are best for bringing down walls or assaulting the inner
keep of an enemy's castle. In order to use war
machines, they must be placed within your castle. One
can place up to three war machines in their castle.
Castles:
Castles are the main goal of any game of Siegery. From
there, one can mount assaults upon the enemy's castle
with relative ease. Castles are likely to take quite a
bit of damage during a game, and one can remedy some of
this damage -- you have the choice to repair the outer
walls, the inner keep, or any war machines positioned
within the castle. Repairs, of course, will take a
bit of time, and won't fix ALL the damage to one's
castle. Castles have no innate offensive abilities.
All Siegery pieces will sustain damage throughout
combat. This is all a careful illusion achieved
through intricate craftsmanship and can easily be
remedied by
FIXing the specified piece while holding it
in one's hand. It WILL take a while to fix a
Siegery piece, however, to ensure that a sneaky enemy
does not quickly do so during a game. It's
generally accepted that during the course of a game, one
does not fix their pieces, but rather lets the game run
its course.
RAISE
all your game
pieces before dropping them to make sure they attune to
you. Then, with your opponent decide just what type of
battle you are going to play.
Common battles are:
-
1
on 1 troop battles
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3
on 3 troop battles
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castle + catapult vs. castle + catapult battles
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Full siege games where you play with 3 troops, 3
machines,
and
1 castle; try to destroy your
opponent’s inner keep.
Once you've decided drop the models you are going to
use. It's a good idea to drop them in a certain order,
mainly because the first model in the room is what will
be targeted first by your opponent. This does not
include castles which are targeted randomly or if all
your opponents foot soldiers are destroyed.
After both you and your opponent are ready, it's a good
idea to do a count off and then start. You
PUSH
your soldiers to activate them. You
FIRE
your catapults and ballista to use them.
One
interesting thing to note is if you hit your opponent’s
castle with a catapult or ballista, you immediately get
to FIRE
it again until you miss or hit a soldier.
If you wish, you can also
PUSH
your castle, and a small gnome (if you have a basic
castle) will run around and fix your catapults or
ballista, or some of your castle walls.
You keep on going until the objective of the game you
decided to play is completed. At which point, pick your
models up and FIX them so they are ready for another game.
Castles:
PUSH
= fix war machines or walls
POKE
= fix outer
wall
NUDGE
= fix inner
keep
That is pretty much a full explanation of a game. |